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Moth to a Flame

Moth to a Flame is a 3D, side-scrolling platformer about a child that has fallen down a well and is imagining exploring an underground world as a moth while clinging to life. They can’t remember who they are or how they got there, just that they must find their way out and keep moving towards the light. Players can uncover the story by collecting memory fragments and battling their way through this mysterious underground world.

I worked as a designer on a team of six. I was responsible for the level design, user interface design,  gameplay design, post-processing, lighting, and VFX.  This was a semester-long project and part of my postgraduate studies at Abertay University during the Fall of 2021.

Platform: Windows/PC | Engine: Unity

3D Bistro Scene: Text
3D Bistro Scene: Work
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